The most liked video game cyberpunk 2077 is full of bugs currently seen on PS4 and Xbox. It is, without a doubt, the video game of the moment. ‘Cyberpunk 2077’ just went on sale to a unanimously positive critical reception and staggering sales and user figures: on Steam it has broken the record for the highest number of simultaneous players for a single player , with more than a million users roaming around Night City at the same time. A number that will be much higher in absolute terms, since we must add the buyers of it in GOG, Epic, GeForce Now and Stadia. Unfortunately for CD Projekt Red , not all news is equally good.
When we tested ‘Cyberpunk 2077’ for an analysis of its first 40 hours of play, we were impressed by the high graphics level, even with the graphics on a PC set to medium and without ray-tracing . We found slight bugs and glitches , none of them that pushed the action to the limit of unplayable and, yes, the game got hung up a few times. We attribute it to being a non-definitive beta, and to bugs that would be corrected with the announced patch on day one.
However, now it seems to be clearer why CD Projekt Red did not supply review copies in formats other than PC : on consoles (especially the less powerful, Playstation 4 and Xbox One), brutal drops have been detected in the game of frame rate , problems pop-in continuous, characters and vehicles with textures that look like something out of a PSOne game and glitches very striking. It must be clarified that it does not happen to all users, and that it is not clear if all these bugs were still happening after the patch was downloaded.
It does seem to be more or less clear that many of them are solved with the patch and updating the drivers, and many others still persist with the patch installed. Of course the internet has been launched to spread them through forums such as the Reddit page focused on bugs of cyberpunk 2077, or through multiple memes on social networks. Here are some of them.
Cyberpunk 2077 bugs: A step forward in the visibility of crunches?
The reaction of the fans has not been long in coming: “so much crunch for this ?” CD Projekt Red has been in the spotlight of the press and players when, after declaring that it would not crunch its employees (the obligation to work more hours than those agreed in their contracts in order to reach the dates and commitments acquired), finally assumed it would be inevitable . The poor image of the studio was worsened when it announced that, even with crunch, it was forced to delay the launch for 21 more days, until December. It was clear what would become of his employees in that predictably hectic period of time.
The crunch is inexcusable under any circumstances, whatever its effect on the finish of the game. But titles in which their creators have been subjected to this form of labor exploitation, such as ‘Red Dead Redemption 2’ or the recent ‘The Last of Us 2’ have been critical and public successes, as if we assumed that, when the crunch is effective, it is excusable. It’s a dangerous line of thinking: the crunch in a technically flawless game like Naughty Dog’s latest is just as serious as in ‘Cyberpunk 2077’ , glitches or not. This Polygon article recounts what the brutal last few months at the company must have been like.
The question is if perhaps in the eyes of the public, of the average player, this can open the eyes. Is it necessary to turn the development of a game into an ordeal? Who would be able to sentence programmers to another twenty days of insane working conditions to make those bugs disappear? Wouldn’t the production system of the big AAA launches be changed to create a more friendly industry with those who, in the end, shape it? Does the end (a game without glitches ) really justify the crunches.
In Technoeager | A complete Cyberpunk 2077 walkthrough with gameplay and without cuts